Fabric ∞
A speculative design project exploring circular and human-centered futures for the textile industry.
education
Bachelor education focused on shaping digital products through research, concept development, prototyping, and collaboration.
Organization
Hogeschool Zuyd Maastricht
Period
Context
Communication and multimedia design education
Focus
Frontend, human-centered design, design thinking, prototyping
Overview
The CMD bachelor at Hogeschool Zuyd Maastricht strengthened the design side of how I build. The education focuses on understanding people, framing product direction, prototyping ideas, and collaborating across disciplines so decisions are clearer before implementation scales.
Detail
Within the education I worked on research, concept development, prototyping, and iterative refinement rather than treating design as styling at the end of a build. That made the CMD bachelor useful alongside engineering work because it strengthened the front half of product delivery: understanding what should be built, why it matters, and how to validate it before implementation grows expensive.
This education improved the quality of my technical work by making product direction, interaction choices, and scope tradeoffs easier to explain and defend. It also strengthened my ability to move between concept work and concrete delivery without treating design and engineering as separate worlds.
The strongest methods here are human-centered design, frontend prototyping, and design thinking, all reinforced by collaboration with classmates and stakeholders around the work. In practice, that leads to faster validation loops, clearer product stories, and better prioritization around what actually matters to users.
Skills & Tooling
Related projects
Fabric ∞
A speculative design project exploring circular and human-centered futures for the textile industry.
CMD App
A CMD-related product concept focused on translating research and interface ideas into a coherent app experience.